Scout

Class Description
The Scout class is a broad class including everything from long-range reconnaissance troopers to lone-wolf mountain men. As such, it is meant to be incredibly flexible, and Scout characters have a wide variety of skills available to them.

Class Requirements
IQ 8, PP 10, PE 12

OCC Skills
Language: Native 95%

Language: Select One (+20%)

Domestic: Select Two (+10%)

Radio: Basic (+10%)

Climbing (+10%)

Swimming (+10%)

Prowl (+20%)

Hunting

Land Navigation (+10%)

Camouflage (+10%)

Survival (Pick two environments) (+20%)

Wilderness: Select Two (+10%)

Read Sensory Equipment (+10%)

WP: Select four (include Stalking, Sniper, Fencing, etc. as WPs)

Hand-to-Hand Basic (can be upgraded to Expert for one Other skill, Martial Arts or Assassin for two, or one of the specialized hand-to-hand skills for a minimum of four skills with GM approval)

OCC Related Skills
Select ten from the following list at Level 1, and an additional two skills at Levels 2, 5, 8, 11, and 14. All new skills start at Level 1.

Communications: Any (+5%)

Cowboy: Any

Domestic: Any

Electrical: Basic Electronics only

Espionage: Intelligence, Detect (x), Land Navigation only (+10%)

Horsemanship: Basic only

Mechanical: Basic and Automotive only

Medical: First Aid, Holistic Medicine, Paramedic only (+10%)

Military: Any (+15% to Traps skills)

Physical: Any

Pilot: Any but Robots &amp; Power Armor (+5%)

Pilot Related: Any (+10%)

Rogue: Any (+10%)

Science: Math only

Technical: Any (+10%)

WP: Any

Wilderness: Any (+10%)

Secondary Skills
Select four skills from the Secondary Skills list in Rifts: Ultimate Edition, plus an additional skill at Levels 3, 6, and 9. These skills receive no bonus except IQ if applicable.

Standard Equipment (Military Only; Non-Military Consult GM)
One energy rifle, one energy pistol, one suit body armor as appropriate for nation and service category, six long E-clips for each weapon, two fragmentation grenades, two smoke grenades, vibro-knife, utility belt, chemical warfare equipment (mask, suit for non-body armor situations), dress uniform, field uniform, two canteens, load-bearing harness, rucksack, and additional weapon of choice.

Authorized Upon Assignment (Military Only)
Any weapons and ammunition, vehicle types, or surveillance equipment as dictated by mission requirements. May request items directly, or may be issued them.