Coalition Power Armor Handheld Weapons

The Coalition has produced a wide variety of power armor weapons, ranging from hand-to-hand breaching tools to missile launchers. The simplest is the standard chaingun, issued to most power-armor troopers.

Breaching Gauntlet
Description: Meant to pry open extremely tough structures, such as fortress walls, vehicle hulls, and debris piles, the breaching gauntlet takes up one of the power armor's hands, rendering oversize weapons nonviable.

Size: Large

Damage: 6d6 bludgeoning. Strength bonus applies.

Target: Single

Saving Throw: None.

C-40 Chaingun
Description: This is the basic weapon issued to 90% of power armor troopers. It is a reliable pre-Rifts design and carries a self-contained ammunition supply, with the capacity for additional ammunition belts to be carried by the operator.

Size: Large

Damage: 7d6 ballistic

Range Increment: 60 feet

Target: Single target or autofire

Ammunition Capacity: 50 single-target attacks

Duration: Instantaneous

Saving Throw: N/A

CM-100 Missile Launcher
Description: The standard anti-robot support weapon of most Coalition power armor units, the CM-100 is unlikely to be a one-shot one-kill weapon unless using specialized ammunition; however, because it can accommodate a wide variety of ammunition types, it can perform a variety of battlefield roles. Typically, the CM-100's operator carries multiple ammunition loads, with each magazine consisting of a single missile type.

Size: Huge

Damage: By missile type

Range Increment: 200 feet

Target: By missile type

Ammunition Capacity: Four missiles

Duration: Instantaneous

Saving Throw: By missile type

CP-110 Particle Beam Cannon
Description: The CP-110 fills a role equivalent to the light machinegun carried by regular infantry squads, providing suppressive firepower.

Size: Huge

Damage: 4d12 (half electric, half fire - resistances to each apply at 50% of normal)

Range Increment: 100 feet

Target: Single target or autofire. The CP-110 provides its user the benefit of the strafe feat automatically.

Ammunition Capacity: 50 single-target attacks

Duration: Instantaneous

Saving Throw: Standard for autofire, DC+2.