Medical Gear

Antidotes, Treatments, and Drugs
See d20 Future and Future Tech.

Consciousness Modification Equipment
Neural Sleep Band - A headband inducing deep REM-state sleep in anyone forced to wear it. This is used both as an emergency anaesthetic in special cases and as a subdual tool for magic-users and exceptional supernatural creatures, provided it can be fitted. The headband (typically; larger, older versions are also available) directly affects the neural patterns of the wearer, and eventually anyone wearing it, willing or otherwise, will fall asleep to be awakened only when the band is removed. A successful Will save (DC 20) will delay sleep for an hour, but at the end of the hour, another saving throw must be made. The only exceptions to these effects are cyborgs, and anyone with implants in the head of any kind has a 25% chance of resisting it due to interference from the implants. Cost is 25000CR and ownership is strictly forbidden in any community that knows this device is possible.

Medical Kits
Without an appropriate medical kit, the character is at a -6 penalty to perform tasks related to the kit. Kits may be shrunk down by one size category for an additional +4 Purchase DC or granted a +1 equipment bonus to skill rolls for an additional +2 Purchase DC. These may be stacked. Up to three size reductions and up to five equipment bonuses may be purchased. Both may be purchased for the same piece of equipment.

Because transport space is always at a premium, military versions of all of these kits are almost always one size category smaller. To simulate this, a successful Knowledge (Life Sciences) check (DC 10+5 per size level) may reduce the size of the kit from the default size by stripping out non-essentials, again to a maximum of three size reductions or a minimum of Small size.