Statistics & References: Powers & Psionics

Physical
Telekinetic Leap/Lift/Punch/Push - All of these powers are part of the Telekinesis power. For simplicity's sake, their ISP costs remain as written. Extra powers do not need to be purchased; these are implementations of the Telekinesis power.

Sensitive
Heighten Senses - The character may sharpen the sensitivity of his senses to the point where he may detect very small variations not normally detectable by his species. This does not shift the frequencies detectable by a character, so humans cannot hear into the canine range, but using this ability can function as a directional microphone or a telescope. Sensitivity is increased 100%+25% per level of experience, so a starting character would have equivalent to 40:20 vision, and a fifth-level character 60:20. This power is meant to function alongside the Night Vision power, not replace it - the character's eyes still only absorb so much light; their resolution is better.

Range: Self, though effects may cover long distances.

Duration: Ten minutes per level of experience.

ISP Cost: 4 per usage, each usage heightens all senses, so characters do not need to "heighten smell," "heighten sight," "heighten hearing;" once it is active, all senses are affected.

Shift Senses - The character shifts his perceptions to a range not normally detectable by his species. Humans can see in infra-red or ultra-violet, or hear in the canine range, and at GM's discretion may shift touch or scent to behave like the lateral lines of a shark, detecting small variations in electromagnetic field.

Range: Self, though effects may cover long distances.

Duration: Two minutes per level of experience.

ISP Cost: 3 per usage; unlike Heightened Senses, above, each sense shifted is a separate power use. In order to feel EMF changes, see in infra-red, and hear like a dog, the character would need to spend nine ISP.

Super
Super Telekinesis/TK Acceleration/TK Force Field - The same principle as "TK Leap/Lift/Punch/Push," above, applies here. Super Telekinesis conveys all of these abilities at their listed cost, and also the TK Leap/Lift/Punch/Push abilities described above. Duration and range of basic telekinesis sub-abilities is doubled if the character has Super Telekinesis.